16 void SetComponent(URecoilAnimationComponent* RecAnimComp);
18 UFUNCTION(BlueprintImplementableEvent, Category =
"Update UI Values")
22 UPROPERTY(BlueprintReadOnly, Category = "
Base")
23 URecoilAnimationComponent* AnimationComponent =
nullptr;
25 UPROPERTY(BlueprintReadWrite, Category = "Display")
26 bool bAdvancedDisplay = true;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13