27 virtual void HitMarker(
const AActor* ActorHit,
const float Damage,
const UDamageType* DamageType,
const FName HitBone,
const FVector HitLocation,
const bool bKillingHit =
false,
const bool bInjuredPart =
false)
override;
33 virtual TSharedRef<SWidget> RebuildWidget()
override;
38 virtual void ReleaseSlateResources(
bool bReleaseChildren)
override;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Appearance, meta=(ClampMin=0.0, ForceUnits=s))
44 float HitNotifyDuration = 0.4f;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Appearance)
48 FSlateBrush PerHitMarkerImage;
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Appearance)
52 TMap<FGameplayTag, FSlateBrush> PerHitMarkerZoneOverrideImages;
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Appearance)
56 FSlateBrush AnyHitsMarkerImage;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13