#include <HitMarkerInterface.h>
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| virtual void | HitMarker (const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit=false, const bool bInjuredPart=false)=0 |
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◆ HitMarker()
| virtual void IHitMarkerInterface::HitMarker |
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const AActor * | ActorHit, |
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const float | Damage, |
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const UDamageType * | DamageType, |
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const FName | HitBone, |
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const FVector | HitLocation, |
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const bool | bKillingHit = false, |
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const bool | bInjuredPart = false ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Interfaces/HitMarkerInterface.h