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IHitMarkerInterface Class Referenceabstract

#include <HitMarkerInterface.h>

Inheritance diagram for IHitMarkerInterface:
ACustomAICharacter ACustomPlayerCharacter UHitMarkerConfirmationWidget ACampaignAICharacter AHordeAICharacter ACampaignPlayerCharacter AMultiplayerPlayerCharacter

Public Member Functions

virtual void HitMarker (const AActor *ActorHit, const float Damage, const UDamageType *DamageType, const FName HitBone, const FVector HitLocation, const bool bKillingHit=false, const bool bInjuredPart=false)=0
 

Member Function Documentation

◆ HitMarker()

virtual void IHitMarkerInterface::HitMarker ( const AActor * ActorHit,
const float Damage,
const UDamageType * DamageType,
const FName HitBone,
const FVector HitLocation,
const bool bKillingHit = false,
const bool bInjuredPart = false )
pure virtual

The documentation for this class was generated from the following file: