15 UFUNCTION(BlueprintCallable, Category=
"In Game Menu")
16 void LeaveMultiplayerGame();
18 virtual UWidget* NativeGetDesiredFocusTarget()
const override;
21 virtual bool Initialize()
override;
23 virtual void NativeConstruct()
override;
25 virtual void ModalButtonSelected(
const int32 Index)
override;
26 virtual void ModalClosed()
override;
28 virtual void NativeOnActivated()
override;
29 virtual void NativeOnDeactivated()
override;
30 virtual bool NativeOnHandleBackAction()
override;
33 UFUNCTION(BlueprintCallable, Category=
"In Game Menu")
34 void BackButtonClicked();
35 UFUNCTION(BlueprintCallable, Category=
"In Game Menu")
36 void RestartLevelButtonClicked();
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="In Game
Menu")
42 TArray<
bool> MultiplayerButtons = {
false,
false,
true,
true,
true };
49 void PauseMenuButtonSelected(const int32 Index);
51 void OpenOptionsMenu();
52 void MainMenuButtonClicked();
54 void OpenScoreboard();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13