Space Plunder
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MultiplayerData.h File Reference
#include "CoreMinimal.h"
#include "MultiplayerData.generated.h"

Go to the source code of this file.

Classes

struct  FTeamScoreData
 

Enumerations

enum class  EMultiplayerMode : uint8 {
  Default , Menu , Campaign , TeamDeathMatch ,
  SpiesVsMercs , FreeForAll , CaptureTheFlag , Domination ,
  Fiesta , BattleRoyal , Hardcore , Assault ,
  Infection , Race , HideAndSeek , Imposter ,
  OneInTheChamber , PrisonerRescue , Heist , Horde
}
 

Enumeration Type Documentation

◆ EMultiplayerMode

enum class EMultiplayerMode : uint8
strong
Enumerator
Default 
Menu 
Campaign 
TeamDeathMatch 
SpiesVsMercs 
FreeForAll 
CaptureTheFlag 
Domination 
Fiesta 
BattleRoyal 
Hardcore 
Assault 
Infection 
Race 
HideAndSeek 
Imposter 
OneInTheChamber 
PrisonerRescue 
Heist 
Horde 
10{
11 Default,
12 Menu,
14 TeamDeathMatch, //- Team Death Match
15 SpiesVsMercs, //- Spies Vs Mercs splinter cell type Game Mode
16 FreeForAll, //- No Teams
17 CaptureTheFlag, //- Take flag to enemy Base
18 Domination, //- Score Zones
19 Fiesta, //- Randomised Weapons
20 BattleRoyal, //- No respawns, last standing wins
21 Hardcore, //- Headshots increased, Friendly fire, no shields
22 Assault, //- Carry a bomb into an enemy base, can have 1 life version
23 Infection, //- when died change teams
24 Race, //- A Race
25 HideAndSeek, //-
26 Imposter, //- Amung us
27 OneInTheChamber, //- Each player has one bullet
28 PrisonerRescue, //- Board ship and get AI character out alive, maybe one player plays as hostige
29 Heist, //- 8 players work to take down AI for cash, can betray, once dead, spawn as AI team
30 Horde,
31};