Space Plunder
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MultiplayerData.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "MultiplayerData.generated.h"
7
8UENUM(BlueprintType)
9enum class EMultiplayerMode : uint8
10{
11 Default,
12 Menu,
14 TeamDeathMatch, //- Team Death Match
15 SpiesVsMercs, //- Spies Vs Mercs splinter cell type Game Mode
16 FreeForAll, //- No Teams
17 CaptureTheFlag, //- Take flag to enemy Base
18 Domination, //- Score Zones
19 Fiesta, //- Randomised Weapons
20 BattleRoyal, //- No respawns, last standing wins
21 Hardcore, //- Headshots increased, Friendly fire, no shields
22 Assault, //- Carry a bomb into an enemy base, can have 1 life version
23 Infection, //- when died change teams
24 Race, //- A Race
25 HideAndSeek, //-
26 Imposter, //- Amung us
27 OneInTheChamber, //- Each player has one bullet
28 PrisonerRescue, //- Board ship and get AI character out alive, maybe one player plays as hostige
29 Heist, //- 8 players work to take down AI for cash, can betray, once dead, spawn as AI team
30 Horde,
31};
32
33
34
35USTRUCT(BlueprintType)
37{
38 GENERATED_BODY()
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Score")
41 int32 TeamID = 0;
42
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Score")
44 int32 TeamScore = 0;
45};
EMultiplayerMode
Definition MultiplayerData.h:10
Definition MultiplayerData.h:37