40 UPROPERTY(BlueprintAssignable)
41 FResponseIndicateAchievementProgressDelegate onSuccess;
43 UPROPERTY(BlueprintAssignable)
44 FResponseIndicateAchievementProgressDelegate onFailure;
47 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "Simple
Steam Stats & Achievements")
48 static
UIndicateAchievementProgress* IndicateUserAchievementProgress(FString AchievementAPIName, int32 CurrentProgress, int32 MaxProgress);
51 FString achievementAPIName;
54 int32 currentProgress;
59 bool bFetchedStatsOrAchievements;
60 FOnlineSubsystemSteam* SteamSubsystem;
62 virtual
void Activate() override;
64 void UnregisterAllCallbacks();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13