Space Plunder
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InventoryHUD.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "InventoryHUD.generated.h"
8
9struct FPickupItemData;
10// This class does not need to be modified.
11UINTERFACE()
12class UInventoryHUD : public UInterface
13{
14 GENERATED_BODY()
15};
16
20class INTERACTION_API IInventoryHUD
21{
22 GENERATED_BODY()
23
24 // Add interface functions to this class. This is the class that will be inherited to implement this interface.
25public:
26
27
28 virtual void UpdateInventory(const TArray<FPickupItemData>& UpdatedInventory) = 0;
29};
Definition InventoryHUD.h:21
virtual void UpdateInventory(const TArray< FPickupItemData > &UpdatedInventory)=0
Definition InventoryHUD.h:13
Definition InteractionData.h:127