5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "InventoryHUD.generated.h"
28 virtual void UpdateInventory(
const TArray<FPickupItemData>& UpdatedInventory) = 0;
Definition InventoryHUD.h:21
virtual void UpdateInventory(const TArray< FPickupItemData > &UpdatedInventory)=0
Definition InventoryHUD.h:13
Definition InteractionData.h:127