#include <InteractionData.h>
◆ FPickupItemData() [1/2]
| FPickupItemData::FPickupItemData |
( |
| ) |
|
|
inline |
◆ FPickupItemData() [2/2]
| FPickupItemData::FPickupItemData |
( |
const FString & | ItemID, |
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|
const int32 | ItemWeight, |
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const int32 | ItemValue ) |
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inline |
151 :
int32 Value
Definition InteractionData.h:148
int32 Weight
Definition InteractionData.h:146
FUniqueID ID
Definition InteractionData.h:131
◆ Empty()
167 {
169 return EmptyItemData;
170 }
Definition InteractionData.h:127
◆ IsValid()
| bool FPickupItemData::IsValid |
( |
| ) |
const |
|
inline |
160 {
162 if(
ID.
ID ==
"DefaultItemID"){
return false;}
163 if(
Weight < 0){
return false;}
164 return true;
165 }
FString ID
Definition BaseData.h:257
bool IsValid() const
Definition BaseData.h:287
◆ operator==()
◆ ActorClass
| TSubclassOf<AActor> FPickupItemData::ActorClass |
◆ CategoryTag
| FGameplayTag FPickupItemData::CategoryTag = ItemCategoryTags::Default |
◆ ID
◆ PickupInfo
◆ Value
| int32 FPickupItemData::Value = 1 |
◆ Weight
| int32 FPickupItemData::Weight = 1 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Data/InteractionData.h