Space Plunder
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MeleeData.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "MeleeData.generated.h"
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UENUM(Blueprintable, BlueprintType)
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enum class
EUnarmedAttack
: uint8
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{
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Default
,
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Jab
,
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Heavy
,
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Combo
,
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Stealth
,
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Sweep
,
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Counter
,
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Stun
,
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Running
,
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};
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UENUM(Blueprintable, BlueprintType)
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enum class
EMeleeAttackType
: uint8
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{
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Default
,
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Unarmed
,
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Weapon1H
,
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Weapon2H
,
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WeaponLarge
,
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Gun1H
,
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Gun2H
,
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GunLarge
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};
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UCLASS
()
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class MELEECOMBATSYSTEM_API
UMeleeData
: public UObject
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{
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GENERATED_BODY()
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
EUnarmedAttack
EUnarmedAttack
Definition
MeleeData.h:12
EUnarmedAttack::Stun
@ Stun
EUnarmedAttack::Jab
@ Jab
EUnarmedAttack::Running
@ Running
EUnarmedAttack::Counter
@ Counter
EUnarmedAttack::Default
@ Default
EUnarmedAttack::Stealth
@ Stealth
EUnarmedAttack::Sweep
@ Sweep
EUnarmedAttack::Combo
@ Combo
EUnarmedAttack::Heavy
@ Heavy
EMeleeAttackType
EMeleeAttackType
Definition
MeleeData.h:27
EMeleeAttackType::WeaponLarge
@ WeaponLarge
EMeleeAttackType::Gun1H
@ Gun1H
EMeleeAttackType::Unarmed
@ Unarmed
EMeleeAttackType::Weapon1H
@ Weapon1H
EMeleeAttackType::Gun2H
@ Gun2H
EMeleeAttackType::GunLarge
@ GunLarge
EMeleeAttackType::Weapon2H
@ Weapon2H
UMeleeData
Definition
MeleeData.h:43
SpaceAdventure
Plugins
MeleeCombatSystem
Source
MeleeCombatSystem
Public
Data
MeleeData.h
Generated by
1.10.0