Space Plunder
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MeleeData.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
7#include "MeleeData.generated.h"
8
9
10UENUM(Blueprintable, BlueprintType)
11enum class EUnarmedAttack : uint8
12{
13 Default,
14 Jab,
15 Heavy,
16 Combo,
17 Stealth,
18 Sweep,
19 Counter,
20 Stun,
21 Running,
22};
23
24
25UENUM(Blueprintable, BlueprintType)
26enum class EMeleeAttackType : uint8
27{
28 Default,
29 Unarmed,
33 Gun1H,
34 Gun2H,
36};
37
38
39
40
41UCLASS()
42class MELEECOMBATSYSTEM_API UMeleeData : public UObject
43{
44 GENERATED_BODY()
45};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
EUnarmedAttack
Definition MeleeData.h:12
EMeleeAttackType
Definition MeleeData.h:27
Definition MeleeData.h:43