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Space Plunder
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#include "CoreMinimal.h"#include "UObject/Object.h"#include "MeleeData.generated.h"Go to the source code of this file.
Classes | |
| class | UMeleeData |
Enumerations | |
| enum class | EUnarmedAttack : uint8 { Default , Jab , Heavy , Combo , Stealth , Sweep , Counter , Stun , Running } |
| enum class | EMeleeAttackType : uint8 { Default , Unarmed , Weapon1H , Weapon2H , WeaponLarge , Gun1H , Gun2H , GunLarge } |
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strong |