Space Plunder
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MeleeData.h File Reference
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "MeleeData.generated.h"

Go to the source code of this file.

Classes

class  UMeleeData
 

Enumerations

enum class  EUnarmedAttack : uint8 {
  Default , Jab , Heavy , Combo ,
  Stealth , Sweep , Counter , Stun ,
  Running
}
 
enum class  EMeleeAttackType : uint8 {
  Default , Unarmed , Weapon1H , Weapon2H ,
  WeaponLarge , Gun1H , Gun2H , GunLarge
}
 

Enumeration Type Documentation

◆ EMeleeAttackType

enum class EMeleeAttackType : uint8
strong
Enumerator
Default 
Unarmed 
Weapon1H 
Weapon2H 
WeaponLarge 
Gun1H 
Gun2H 
GunLarge 

◆ EUnarmedAttack

enum class EUnarmedAttack : uint8
strong
Enumerator
Default 
Jab 
Heavy 
Combo 
Stealth 
Sweep 
Counter 
Stun 
Running