30 virtual void ServerShoot()
override;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Weapons")
36 float AttackRadius = 100.f;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Weapons")
38 float AttackRange = 100.f;
45 float ComboTime = 2.0f;
54 FTimerHandle ComboTimerHandle;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13