Space Plunder
Loading...
Searching...
No Matches
MultiplayerHUDLayoutWidget.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "MultiplayerHUDLayoutWidget.generated.h"
8
9UCLASS()
10class CUSTOMALS_API UMultiplayerHUDLayoutWidget : public UUserWidget
11{
12 GENERATED_BODY()
13
14public:
15
16
17 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Health")
18 class UOverlay* HealthOverlay;
19 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
20 class UOverlay* CrosshairOverlay;
21 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
22 class UOverlay* WeaponOverlay;
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Multiplayer")
24 class UOverlay* ScoreOverlay;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Multiplayer")
26 class UOverlay* KillFeedOverlay;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Multiplayer")
28 class UOverlay* ChatWindowOverlay;
29
30
31};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition MultiplayerHUDLayoutWidget.h:11