17 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category=
"Health")
18 class UOverlay* HealthOverlay;
19 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
20 class UOverlay* CrosshairOverlay;
21 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
22 class UOverlay* WeaponOverlay;
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
24 class UOverlay* ScoreOverlay;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
26 class UOverlay* KillFeedOverlay;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
28 class UOverlay* ChatWindowOverlay;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13