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Space Plunder
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#include "OptimizationComponent.h"#include "OptimizationManager.h"#include "NPC_Optimizator.h"#include "Components/SkeletalMeshComponent.h"#include "Kismet/GameplayStatics.h"#include "GameFramework/PawnMovementComponent.h"#include "GameFramework/CharacterMovementComponent.h"#include "Async/Async.h"#include "AIController.h"#include "NPC_Optimizator_Types.h"#include "Navigation/PathFollowingComponent.h"Functions | |
| DECLARE_CYCLE_STAT (TEXT("Optimization - Sync with Game thread"), STAT_OptimizationThreadSync, STATGROUP_NPC_Optimizator) | |
| DECLARE_CYCLE_STAT (TEXT("Optimization - Skeletal meshes"), STAT_OptimizationMeshes, STATGROUP_NPC_Optimizator) | |
| DECLARE_CYCLE_STAT (TEXT("Optimization - Movement"), STAT_OptimizationMovement, STATGROUP_NPC_Optimizator) | |
| static TAutoConsoleVariable< bool > | CVarDrawDebug (TEXT("npc.optimizator.DrawDebug"), false, TEXT("Force enable debug drawing\n"), ECVF_Scalability) |
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static |
| DECLARE_CYCLE_STAT | ( | TEXT("Optimization - Movement") | , |
| STAT_OptimizationMovement | , | ||
| STATGROUP_NPC_Optimizator | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Optimization - Skeletal meshes") | , |
| STAT_OptimizationMeshes | , | ||
| STATGROUP_NPC_Optimizator | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("Optimization - Sync with Game thread") | , |
| STAT_OptimizationThreadSync | , | ||
| STATGROUP_NPC_Optimizator | ) |