21 virtual UWidget* NativeGetDesiredFocusTarget()
const override;
22 virtual bool NativeOnHandleBackAction()
override;
24 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
27 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
28 void SetCameraSensitivity(
const float Value)
const;
29 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
30 void SetCameraHorizontalSensitivity(
const float Value)
const;
31 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
32 void SetCameraVerticalSensitivity(
const float Value)
const;
34 UFUNCTION(BlueprintCallable, Category =
"Menu System|Options")
35 void SetCameraUseSeparateAxisSensitivity(
const bool bValue)
const;
37 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
38 void SetCameraInverted(
const bool bValue)
const;
40 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
41 float GetCameraSensitivity()
const;
42 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
43 float GetCameraHorizontalSensitivity()
const;
44 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
45 float GetCameraVerticalSensitivity()
const;
46 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
47 virtual bool GetCameraUseSeparateAxisSensitivity()
const;
49 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
50 virtual void SetAimAssistLevel(
const int32 Value);
51 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
52 virtual int32 GetAimAssistLevel()
const;
54 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
55 virtual void SetCameraAimedSensitivityMultiplier(
const float Value);
56 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
57 virtual float GetCameraAimedSensitivityMultiplier()
const;
60 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
61 bool GetCameraInverted()
const;
63 UFUNCTION(BlueprintCallable, Category=
"Menu System|Options")
64 void BackButtonPressed();
66 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
72 virtual
void NativeDestruct() override;
75 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
77 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
78 UWidgetSwitcher* OptionsMenuWidgetSwitcher;
79 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
80 UButton* AudioOptionsButton;
81 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
82 UButton* DisplayOptionsButton;
83 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
84 UButton* GameplayOptionsButton;
89 void OptionsMenuButtonSelected(const int32 Index);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13