5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "PatrolInterface.generated.h"
33 virtual float GetRadius()
const;
An interface class for patrol functionality.
Definition PatrolInterface.h:24
virtual AActor * GetNextBridgePatrolPointActor() const =0
virtual AActor * GetNextPatrolPointActor(bool &bIsBridgeAvailable) const =0
virtual AActor * GetPreviousPatrolPointActor(bool &bIsBridgeAvailable) const =0
virtual bool GetTimeToWait(float &WaitMin, float &WaitMax) const =0
virtual bool GetIsDeadEnd() const =0
Definition PatrolInterface.h:12