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Space Plunder
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An interface class for patrol functionality. More...
#include <PatrolInterface.h>
Public Member Functions | |
| virtual bool | GetTimeToWait (float &WaitMin, float &WaitMax) const =0 |
| virtual bool | GetIsDeadEnd () const =0 |
| virtual float | GetRadius () const |
| virtual AActor * | GetNextPatrolPointActor (bool &bIsBridgeAvailable) const =0 |
| virtual AActor * | GetNextBridgePatrolPointActor () const =0 |
| virtual AActor * | GetPreviousPatrolPointActor (bool &bIsBridgeAvailable) const =0 |
An interface class for patrol functionality.
This interface provides methods for retrieving patrol information and managing patrol points. Implementations of this interface should provide the actual implementation for these methods.
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pure virtual |
Implemented in APatrolPath, and APatrolPathPoint.
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pure virtual |
Implemented in APatrolPath, and APatrolPathPoint.
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pure virtual |
Implemented in APatrolPath, and APatrolPathPoint.
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pure virtual |
Implemented in APatrolPath, and APatrolPathPoint.
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virtual |
Reimplemented in APatrolPath, and APatrolPathPoint.
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pure virtual |
Implemented in APatrolPath, and APatrolPathPoint.