5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "Projectile.generated.h"
Definition Projectile.h:20
virtual void SetActorsToIgnore(const TArray< AActor * > &ActorsToIgnore)=0
virtual void SetDebuggingMode(const bool bValue)=0
virtual void SetProjectileStats(const struct FWeaponProjectileStats_T &Stats)=0
virtual void SetDefaultDamage(const float Damage)=0
virtual void SetInstigator(AController *Controller)=0
Definition Projectile.h:12
Definition WeaponStructs.h:273