#include <Projectile.h>
◆ SetActorsToIgnore()
| virtual void IProjectile::SetActorsToIgnore |
( |
const TArray< AActor * > & | ActorsToIgnore | ) |
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pure virtual |
◆ SetDebuggingMode()
| virtual void IProjectile::SetDebuggingMode |
( |
const bool | bValue | ) |
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pure virtual |
◆ SetDefaultDamage()
| virtual void IProjectile::SetDefaultDamage |
( |
const float | Damage | ) |
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pure virtual |
◆ SetInstigator()
| virtual void IProjectile::SetInstigator |
( |
AController * | Controller | ) |
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pure virtual |
◆ SetProjectileStats()
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Interfaces/Projectile.h