Space Plunder
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IProjectile Member List

This is the complete list of members for IProjectile, including all inherited members.

SetActorsToIgnore(const TArray< AActor * > &ActorsToIgnore)=0IProjectilepure virtual
SetDebuggingMode(const bool bValue)=0IProjectilepure virtual
SetDefaultDamage(const float Damage)=0IProjectilepure virtual
SetInstigator(AController *Controller)=0IProjectilepure virtual
SetProjectileStats(const struct FWeaponProjectileStats_T &Stats)=0IProjectilepure virtual