|
Space Plunder
|
This is the complete list of members for IProjectile, including all inherited members.
| SetActorsToIgnore(const TArray< AActor * > &ActorsToIgnore)=0 | IProjectile | pure virtual |
| SetDebuggingMode(const bool bValue)=0 | IProjectile | pure virtual |
| SetDefaultDamage(const float Damage)=0 | IProjectile | pure virtual |
| SetInstigator(AController *Controller)=0 | IProjectile | pure virtual |
| SetProjectileStats(const struct FWeaponProjectileStats_T &Stats)=0 | IProjectile | pure virtual |