24 virtual void AddPlayerState(APlayerState* PlayerState)
override;
25 virtual void RemovePlayerState(APlayerState* PlayerState)
override;
28 virtual bool SaveGame()
override;
29 virtual bool LoadGame()
override;
32 virtual void UpdatePlayerList()
override;
33 virtual void OnPlayersReplicated()
override;
38 virtual void BeginPlay()
override;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Quest")
41 UQuestGameStateComponent* QuestGameComponent;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13