#include <QuestExampleGameState.h>
◆ AQuestExampleGameState()
| AQuestExampleGameState::AQuestExampleGameState |
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| ) |
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11{
12 QuestGameComponent = CreateDefaultSubobject<UQuestGameStateComponent>(TEXT(
"QuestGameComponent"));
13}
UQuestGameStateComponent * QuestGameComponent
Definition QuestExampleGameState.h:41
◆ AddPlayerState()
| void AQuestExampleGameState::AddPlayerState |
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APlayerState * | PlayerState | ) |
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overridevirtual |
Reimplemented from AOnlineGameState.
16{
17 Super::AddPlayerState(PlayerState);
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32}
◆ BeginPlay()
| void AQuestExampleGameState::BeginPlay |
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overrideprotectedvirtual |
◆ LoadGame()
| bool AQuestExampleGameState::LoadGame |
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overridevirtual |
◆ OnPlayersReplicated()
| void AQuestExampleGameState::OnPlayersReplicated |
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overridevirtual |
◆ RemovePlayerState()
| void AQuestExampleGameState::RemovePlayerState |
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APlayerState * | PlayerState | ) |
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overridevirtual |
Reimplemented from AOnlineGameState.
35{
36 Super::RemovePlayerState(PlayerState);
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47}
◆ SaveGame()
| bool AQuestExampleGameState::SaveGame |
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overridevirtual |
◆ UpdatePlayerList()
| void AQuestExampleGameState::UpdatePlayerList |
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overridevirtual |
◆ QuestGameComponent
| UQuestGameStateComponent* AQuestExampleGameState::QuestGameComponent |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystemExampleContent/Public/GameMode/QuestExampleGameState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystemExampleContent/Private/GameMode/QuestExampleGameState.cpp