23 UFUNCTION(BlueprintCallable, Category=
"Quest System|Widget")
25 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category=
"Quest System|Widget")
26 void ShowQuestNotifications();
30 virtual
bool Initialize() override;
31 virtual
void NativeConstruct() override;
33 void AddNotification();
37 UPROPERTY(BlueprintReadWrite, Category="Quest
System")
39 UPROPERTY(BlueprintReadWrite, Category="Quest
System")
41 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
42 float NextNotificationTime = 5.0f;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
44 float InitialNotificationDelay = 0.25f;
46 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget|Debugging")
47 bool bDebuggingMode = true;
50 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Quest
System")
52 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System")
53 class UOverlay* NotificationOverlay =
nullptr;
56 UPROPERTY(EditAnywhere, Category="Quest
System")
59 bool bIsShowingNotification = false;
60 int32 CurrentIndex = 0;
61 FTimerHandle NotificationTimerHandle;
62 FTimerHandle InitialNotificationTimerHandle;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13