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QuestNotificationWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Data/QuestData.h"
8#include "QuestNotificationWidget.generated.h"
9
10UCLASS()
12{
13 GENERATED_BODY()
14
15
16public:
17
18 virtual void SetNotificationData(const FNotificationData& Data) override;
19
20protected:
21
22 // UPROPERTY(BlueprintReadWrite, Category="Quest System|Widget")
23 // FQuestInfo QuestInfo;
24
25 //- Single New Quest Added //
26 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
27 // FString QuestAddedTitle = "New Quest";
28 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
29 // FString QuestAddedDescription = "New Quest Added";
30 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
31 // FString QuestAddedHint = "Track Quest";
32 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
33 // FString MultipleQuestsAddedTitle = "New Quests";
34 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
35 // FString MultipleQuestAddedDescription = "Multiple New Quests Added";
36
37 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
38 // FString QuestCompleteTitle = "Quest Completed";
39 //
40 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
41 // FString QuestFailedTitle = "Quest Failed";
42 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest System|Notification")
43 // FString QuestAbandonedTitle = "Quest Abandoned";
44
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
46 class UTextBlock* TitleTextBlock;
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
48 class UTextBlock* DescriptionTextBlock;
49 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
50 class UTextBlock* HintTextBlock;
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
52 class UHorizontalBox* HintBlock;
53
54
55};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition NotificationBaseWidget.h:15
Definition QuestNotificationWidget.h:12
Definition RadialWheelData.h:17