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QuestPlayerState.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
Character/PlayerStateBase.h
"
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#include "QuestPlayerState.generated.h"
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UCLASS
()
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class QUESTSYSTEMEXAMPLECONTENT_API
AQuestPlayerState
: public
APlayerStateBase
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{
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GENERATED_BODY()
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public
:
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AQuestPlayerState
();
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protected
:
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virtual
void
BeginPlay()
override
;
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// UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Quest, meta = (AllowPrivateAccess = "true"))
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// class UQuestPlayerComponent* QuestPlayerComponent;
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// virtual void OnPawnSpawnComplete() override;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
PlayerStateBase.h
APlayerStateBase
Definition
PlayerStateBase.h:22
AQuestPlayerState
Definition
QuestPlayerState.h:14
SpaceAdventure
Plugins
QuestSystem
Source
QuestSystemExampleContent
Public
Character
QuestPlayerState.h
Generated by
1.10.0