Space Plunder
Loading...
Searching...
No Matches
QuestPlayerState.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "QuestPlayerState.generated.h"
8
12UCLASS()
13class QUESTSYSTEMEXAMPLECONTENT_API AQuestPlayerState : public APlayerStateBase
14{
15 GENERATED_BODY()
16
17public:
19
20
21protected:
22 virtual void BeginPlay() override;
23
24 // UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Quest, meta = (AllowPrivateAccess = "true"))
25 // class UQuestPlayerComponent* QuestPlayerComponent;
26
27 // virtual void OnPawnSpawnComplete() override;
28
29};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition PlayerStateBase.h:22
Definition QuestPlayerState.h:14