#include <QuestPlayerState.h>
|
| virtual void | BeginPlay () override |
| |
| void | LogDebugError (const FString &Message) const |
| |
| void | LogDebugError (const FString &Message, const int32 Value) const |
| |
| void | LogDebugError (const FString &Message, const float Value) const |
| |
| void | LogDebugWarning (const FString &Message) const |
| |
| void | LogDebugWarning (const FString &Message, const int32 Value) const |
| |
| void | LogDebugWarning (const FString &Message, const float Value) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const |
| |
| void | LogDebugMessage (const FString &Message, const bool bValue, const bool bWarning, const bool bError) const |
| |
| void | LogOnScreenMessage (const int32 Key, const FString &Message, FColor Color=FColor::Green) const |
| |
| void | SetCategoryName (const FLogCategoryBase &Category) |
| |
◆ AQuestPlayerState()
| AQuestPlayerState::AQuestPlayerState |
( |
| ) |
|
◆ BeginPlay()
| void AQuestPlayerState::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystemExampleContent/Public/Character/QuestPlayerState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystemExampleContent/Private/Character/QuestPlayerState.cpp