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Space Plunder
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This is the complete list of members for AQuestPlayerState, including all inherited members.
| AQuestPlayerState() | AQuestPlayerState | |
| bDebuggingMode | APlayerStateBase | protected |
| BeginPlay() override | AQuestPlayerState | protectedvirtual |
| CategoryName | APlayerStateBase | private |
| Character | APlayerStateBase | protected |
| CharacterSkills | APlayerStateBase | protected |
| CopyProperties(APlayerState *PlayerState) override | APlayerStateBase | virtual |
| GetAgility() const | APlayerStateBase | inlinevirtual |
| GetCharacterSkills() override | APlayerStateBase | virtual |
| GetCharisma() const | APlayerStateBase | inlinevirtual |
| GetEndurance() const | APlayerStateBase | inlinevirtual |
| GetGenericTeamId() const override | APlayerStateBase | virtual |
| GetIntelligence() const | APlayerStateBase | inlinevirtual |
| GetLuck() const | APlayerStateBase | inlinevirtual |
| GetPerception() const | APlayerStateBase | inlinevirtual |
| GetSkillPoints() const | APlayerStateBase | inlinevirtual |
| GetStealth() const | APlayerStateBase | inlinevirtual |
| GetStrength() const | APlayerStateBase | inlinevirtual |
| GetTeamAttitudeTowards(const AActor &Other) const override | APlayerStateBase | inlinevirtual |
| GetWeaponSkill() const | APlayerStateBase | inlinevirtual |
| LoadGame() override | APlayerStateBase | virtual |
| LogDebugError(const FString &Message) const | APlayerStateBase | protected |
| LogDebugError(const FString &Message, const int32 Value) const | APlayerStateBase | protected |
| LogDebugError(const FString &Message, const float Value) const | APlayerStateBase | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | APlayerStateBase | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | APlayerStateBase | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | APlayerStateBase | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | APlayerStateBase | protected |
| LogDebugWarning(const FString &Message) const | APlayerStateBase | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | APlayerStateBase | protected |
| LogDebugWarning(const FString &Message, const float Value) const | APlayerStateBase | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | APlayerStateBase | protected |
| MultiplayerTeamID | APlayerStateBase | |
| MyTeamID | APlayerStateBase | |
| OnRep_MyTeamID(FGenericTeamId OldTeamID) | APlayerStateBase | private |
| OverrideWith(class APlayerState *PlayerState) override | APlayerStateBase | virtual |
| PlayerController | APlayerStateBase | protected |
| SaveGame() override | APlayerStateBase | virtual |
| SetCategoryName(const FLogCategoryBase &Category) | APlayerStateBase | inlineprotected |
| SetGenericTeamId(const FGenericTeamId &NewTeamID) override | APlayerStateBase | virtual |
| SetMatchOver(FMatchState MatchState, const TArray< FTeamScoreData > &Scores) override | APlayerStateBase | virtual |