#include <CustomCharacter.h>
◆ CharacterModeChanged()
| virtual void ICharacterBaseInterface::CharacterModeChanged |
( |
const FGameplayTag & | NewMode | ) |
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pure virtual |
◆ GetAudioSocketLocation()
| virtual bool ICharacterBaseInterface::GetAudioSocketLocation |
( |
const FName & | AudioSocket, |
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FVector & | Location ) const |
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pure virtual |
◆ GetCharacterHealth()
| virtual bool ICharacterBaseInterface::GetCharacterHealth |
( |
float & | Health, |
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|
float & | MaxHealth ) const |
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pure virtual |
◆ GetCharacterInfo()
| virtual FCharacterInfo ICharacterBaseInterface::GetCharacterInfo |
( |
| ) |
const |
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pure virtual |
◆ GetCharacterMesh()
| virtual USkeletalMeshComponent * ICharacterBaseInterface::GetCharacterMesh |
( |
| ) |
const |
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pure virtual |
◆ GetCharacterSkills()
◆ GetPrimitiveComponent()
| virtual UPrimitiveComponent * ICharacterBaseInterface::GetPrimitiveComponent |
( |
| ) |
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pure virtual |
◆ GetThrowPoint()
| virtual USceneComponent * ICharacterBaseInterface::GetThrowPoint |
( |
| ) |
const |
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pure virtual |
◆ GetThrowStats()
| virtual void ICharacterBaseInterface::GetThrowStats |
( |
FTransform & | OutTransform, |
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FVector & | OutThrowForce ) const |
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pure virtual |
◆ OnPawnSpawned()
| virtual void ICharacterBaseInterface::OnPawnSpawned |
( |
| ) |
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pure virtual |
◆ PlayReplicatedMontage()
| virtual float ICharacterBaseInterface::PlayReplicatedMontage |
( |
UAnimMontage * | MontageToPlay, |
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const float | InPlayRate = 1.0f, |
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const EMontagePlayReturnType | ReturnValueType = EMontagePlayReturnType::Duration, |
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const float | InTimeToStartMontageAt = 0.0f, |
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const bool | bStopAllMontages = true ) |
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pure virtual |
◆ Ragdoll()
| virtual void ICharacterBaseInterface::Ragdoll |
( |
| ) |
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pure virtual |
◆ RagdollStop()
| virtual void ICharacterBaseInterface::RagdollStop |
( |
| ) |
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pure virtual |
◆ StopReplicatedMontage()
| virtual void ICharacterBaseInterface::StopReplicatedMontage |
( |
const float | InBlendOutTime, |
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const UAnimMontage * | Montage ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Interfaces/CustomCharacter.h