26 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category=
"Quest System|Widget")
27 bool bShortObjectiveDescription = false;
29 UFUNCTION(BlueprintCallable, Category="Quest
System|Widget")
32 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
33 int32 ShortenedLength = 17;
36 virtual
void NativeConstruct() override;
37 virtual
bool Initialize() override;
39 UFUNCTION(BlueprintCallable, Category="Quest
System|Widget")
46 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
47 FLinearColor CompleteColor = FLinearColor::Blue;
48 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
49 FLinearColor InProgressColor = FLinearColor::Yellow;
50 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
51 FLinearColor OptionalColor = FLinearColor::White;
52 UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Quest
System|Widget")
53 FLinearColor FailedColor = FLinearColor::Red;
55 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget),Category="Quest
System|Widget")
56 class UTextBlock* ObjectiveNameText =
nullptr;
57 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget),Category="Quest
System|Widget")
58 class UTextBlock* ObjectiveProgressText =
nullptr;
59 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Quest
System|Widget")
61 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System|Widget")
62 class UImage* StatusImage =
nullptr;
64 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System|Widget")
65 class UProgressBar* ProgressBar =
nullptr;
66 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System|Widget")
67 class UProgressBar* FailProgressBar =
nullptr;
68 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System|Widget")
69 class UOverlay* ProgressOverlay =
nullptr;
70 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest
System|Tracked Quest")
71 class UScrollBox* QuestObjectiveTipBox =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13