28 virtual void SetQuestTracker(
const FQuestInfo& Info)
override;
29 virtual void SetTrackerVisibility(
const bool bVisible)
override;
30 virtual bool GetIsTrackerVisible()
const override;
38 virtual bool Initialize()
override;
39 virtual void NativeConstruct()
override;
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
42 UTextBlock* QuestNameText =
nullptr;
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
44 UProgressBar* QuestProgressBar =
nullptr;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
46 UPanelWidget* ObjectiveBox =
nullptr;
51 UPROPERTY(EditAnywhere, Category="Quest
System|Widget")
52 TSubclassOf<class UUserWidget> ObjectiveWidgetClass;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13