28 virtual const UStruct* GetInstanceDataType()
const override {
return FInstanceDataType::StaticStruct(); }
30 virtual void TreeStart(FStateTreeExecutionContext& Context)
const override;
31 virtual void TreeStop(FStateTreeExecutionContext& Context)
const override;
33 virtual void Tick(FStateTreeExecutionContext& Context,
const float DeltaTime)
const override;
35 UPROPERTY(EditAnywhere, Category=
"Output")
36 FVector PlayerLocation = FVector::ZeroVector;