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Space Plunder
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#include <STE_PlayerTracker.h>
Public Types | |
| using | FInstanceDataType = FStateTreePlayerTrackerInstanceData |
Public Member Functions | |
| virtual const UStruct * | GetInstanceDataType () const override |
| virtual void | TreeStart (FStateTreeExecutionContext &Context) const override |
| virtual void | TreeStop (FStateTreeExecutionContext &Context) const override |
| virtual void | Tick (FStateTreeExecutionContext &Context, const float DeltaTime) const override |
Public Attributes | |
| FVector | PlayerLocation = FVector::ZeroVector |
Base struct of StateTree Evaluators. Evaluators calculate and expose data to be used for decision making in a StateTree.
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inlineoverridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
| FVector FStateTreeEvaluator_PlayerTracker::PlayerLocation = FVector::ZeroVector |