14 UPROPERTY(EditAnywhere, Category=
"Player Options")
15 bool bInvertedCamera = false;
16 UPROPERTY(EditAnywhere, Category="Player Options")
17 bool bInvertedHorizontalCamera = false;
18 UPROPERTY(EditAnywhere, Category="Player Options")
19 float CameraSensitivity = 0.75f;
20 UPROPERTY(EditAnywhere, Category="Player Options")
21 float CameraHorizontalSensitivity = 0.75f;
22 UPROPERTY(EditAnywhere, Category="Player Options")
23 float CameraVerticalSensitivity = 0.75f;
24 UPROPERTY(EditAnywhere, Category="Player Options")
25 bool bUseSeparateCameraAxisSensitivity = false;
26 UPROPERTY(EditAnywhere, Category="Player Options")
27 float CameraAimedSensitivityMultiplier = 0.55f;
29 UPROPERTY(EditAnywhere, Category="Player Options")
30 float CameraSensitivityRifleMultiplier = 1.0f;
31 UPROPERTY(EditAnywhere, Category="Player Options")
32 float CameraSensitivityOneHandPistolMultiplier = 1.0f;
33 UPROPERTY(EditAnywhere, Category="Player Options")
34 float CameraSensitivityTwoHandPistolMultiplier = 1.0f;
35 UPROPERTY(EditAnywhere, Category="Player Options")
36 float CameraSensitivityShotgunMultiplier = 1.0f;
37 UPROPERTY(EditAnywhere, Category="Player Options")
38 float CameraSensitivitySniperMultiplier = 1.0f;
39 UPROPERTY(EditAnywhere, Category="Player Options")
40 float CameraSensitivityLauncherMultiplier = 1.0f;
41 UPROPERTY(EditAnywhere, Category="Player Options")
42 float CameraSensitivityMeleeMultiplier = 1.0f;
43 UPROPERTY(EditAnywhere, Category="Player Options")
44 float CameraSensitivityBowMultiplier = 1.0f;
47 UPROPERTY(EditAnywhere, Category="Player Options")
48 int32 AimAssistLevel = 1;
62 UPROPERTY(EditAnywhere, Category=
"Audio")
63 float MasterVolume = 1.0f;
64 UPROPERTY(EditAnywhere, Category="Audio")
65 float DialogueVolume = 1.0f;
66 UPROPERTY(EditAnywhere, Category="Audio")
67 float FootstepsVolume = 1.0f;
68 UPROPERTY(EditAnywhere, Category="Audio")
69 float AmbienceVolume = 1.0f;
70 UPROPERTY(EditAnywhere, Category="Audio")
71 float MusicVolume = 1.0f;
72 UPROPERTY(EditAnywhere, Category="Audio")
73 float UIVolume = 1.0f;
74 UPROPERTY(EditAnywhere, Category="Audio")
75 float VoiceVolume = 1.0f;
76 UPROPERTY(EditAnywhere, Category="Audio")
77 float SFXVolume = 1.0f;