#include <SettingData.h>
◆ AimAssistLevel
| int32 FGameplayPlayerOptions::AimAssistLevel = 1 |
◆ bInvertedCamera
| bool FGameplayPlayerOptions::bInvertedCamera = false |
◆ bInvertedHorizontalCamera
| bool FGameplayPlayerOptions::bInvertedHorizontalCamera = false |
◆ bUseSeparateCameraAxisSensitivity
| bool FGameplayPlayerOptions::bUseSeparateCameraAxisSensitivity = false |
◆ CameraAimedSensitivityMultiplier
| float FGameplayPlayerOptions::CameraAimedSensitivityMultiplier = 0.55f |
◆ CameraHorizontalSensitivity
| float FGameplayPlayerOptions::CameraHorizontalSensitivity = 0.75f |
◆ CameraSensitivity
| float FGameplayPlayerOptions::CameraSensitivity = 0.75f |
◆ CameraSensitivityBowMultiplier
| float FGameplayPlayerOptions::CameraSensitivityBowMultiplier = 1.0f |
◆ CameraSensitivityLauncherMultiplier
| float FGameplayPlayerOptions::CameraSensitivityLauncherMultiplier = 1.0f |
◆ CameraSensitivityMeleeMultiplier
| float FGameplayPlayerOptions::CameraSensitivityMeleeMultiplier = 1.0f |
◆ CameraSensitivityOneHandPistolMultiplier
| float FGameplayPlayerOptions::CameraSensitivityOneHandPistolMultiplier = 1.0f |
◆ CameraSensitivityRifleMultiplier
| float FGameplayPlayerOptions::CameraSensitivityRifleMultiplier = 1.0f |
◆ CameraSensitivityShotgunMultiplier
| float FGameplayPlayerOptions::CameraSensitivityShotgunMultiplier = 1.0f |
◆ CameraSensitivitySniperMultiplier
| float FGameplayPlayerOptions::CameraSensitivitySniperMultiplier = 1.0f |
◆ CameraSensitivityTwoHandPistolMultiplier
| float FGameplayPlayerOptions::CameraSensitivityTwoHandPistolMultiplier = 1.0f |
◆ CameraVerticalSensitivity
| float FGameplayPlayerOptions::CameraVerticalSensitivity = 0.75f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/SettingData.h