Space Plunder
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ShipBrainPawn.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "ShipBrainPawn.generated.h"
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UCLASS
()
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class AITOOLKIT_API
AShipBrainPawn
: public APawn
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{
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GENERATED_BODY()
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public
:
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AShipBrainPawn
();
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protected
:
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virtual
void
BeginPlay()
override
;
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public
:
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virtual
void
Tick(
float
DeltaTime)
override
;
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virtual
void
SetupPlayerInputComponent(
class
UInputComponent* PlayerInputComponent)
override
;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
AShipBrainPawn
Definition
ShipBrainPawn.h:11
SpaceAdventure
Plugins
AIToolKit
Source
AIToolKit
Public
Pawns
ShipBrainPawn.h
Generated by
1.10.0