Space Plunder
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ShipBrainPawn.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/Pawn.h"
7#include "ShipBrainPawn.generated.h"
8
9UCLASS()
10class AITOOLKIT_API AShipBrainPawn : public APawn
11{
12 GENERATED_BODY()
13
14public:
16
17protected:
18 virtual void BeginPlay() override;
19
20public:
21 virtual void Tick(float DeltaTime) override;
22
23 virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
24
25};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ShipBrainPawn.h:11