#include <ShipBrainPawn.h>
◆ AShipBrainPawn()
| AShipBrainPawn::AShipBrainPawn |
( |
| ) |
|
7{
8 PrimaryActorTick.bCanEverTick = true;
9
10}
◆ BeginPlay()
| void AShipBrainPawn::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
13{
14 Super::BeginPlay();
15
16}
◆ SetupPlayerInputComponent()
| void AShipBrainPawn::SetupPlayerInputComponent |
( |
class UInputComponent * | PlayerInputComponent | ) |
|
|
overridevirtual |
25{
26 Super::SetupPlayerInputComponent(PlayerInputComponent);
27
28}
◆ Tick()
| void AShipBrainPawn::Tick |
( |
float | DeltaTime | ) |
|
|
overridevirtual |
19{
20 Super::Tick(DeltaTime);
21
22}
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Pawns/ShipBrainPawn.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Pawns/ShipBrainPawn.cpp