21 virtual void BeginPlay()
override;
24 virtual void PostLogin(APlayerController* NewPlayer)
override;
26 virtual void Logout(AController* Exiting)
override;
28 virtual void SwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC)
override;
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Space GameMode")
32 TArray<APlayerController*> AllPlayerControllers;
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Space GameMode")
34 TArray<AActor*> PlayerStarts;
37 UFUNCTION(BlueprintCallable, Category="Space GameMode")
38 void SpawnPlayer(APlayerController* PlayerController);
40 UFUNCTION(BlueprintPure, BlueprintCallable, Category="Space GameMode")
41 FTransform FindRandomPlayerStart() const;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13