5#include "CoreMinimal.h"
7#include "StaminaComponent.generated.h"
10UCLASS(ClassGroup=(
Custom), meta=(BlueprintSpawnableComponent))
25 virtual
void BeginPlay() override;
28 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category= "
Custom ALS|Stamina")
29 float Stamina = 100.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
32 float MinRequiredStamina = 0.2f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
34 float MaxStamina = 60.0f;
35 float MaxStaminaDefault = 60.0f;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
37 float MaxPossibleStamina = 150.0f;
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
39 float MinStamina = 10.0f;
41 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
42 float StaminaDepletionRate = 0.05f;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
44 float StaminaDepletionIncrement = 0.5f;
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
46 float StaminaRechargeRate = 0.05f;
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
48 float StaminaRechargeIncrement = 0.5f;
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
52 float StaminaRechargeDelayTime = 2.0f;
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
54 float StaminaJumpAmount = 10.0f;
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
57 float SprintDeadZone = 0.5f;
59 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "
Custom ALS|Stamina")
60 bool bToggleSprint = true;
61 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category= "
Custom ALS|Stamina")
62 bool bSprinting = true;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Represents a character component that can be added to an actor.