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Space Plunder
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Represents a character component that can be added to an actor. More...
#include <CharacterComponent.h>
Represents a character component that can be added to an actor.
The UCharacterComponent class provides functionality for setting up and managing various character components, such as skeletal mesh, animation instance, controller, and HUD reference. It also provides methods for saving and loading component data, and retrieving information about the owner character.