16 UFUNCTION(BlueprintCallable, Category=
"Stamina")
17 void UpdateStamina(
const float CurrentStamina,
const float MaxStamina);
18 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category=
"Stamina")
19 void OnUpdateStamina(const
float CurrentStamina, const
float MaxStamina);
22 virtual
bool Initialize() override;
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Stamina")
25 class UProgressBar* StaminaBar;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13