Space Plunder
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StaminaWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "StaminaWidget.generated.h"
8
9UCLASS()
10class CUSTOMALS_API UStaminaWidget : public UUserWidget
11{
12 GENERATED_BODY()
13
14public:
15
16 UFUNCTION(BlueprintCallable, Category="Stamina")
17 void UpdateStamina(const float CurrentStamina, const float MaxStamina);
18 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category="Stamina")
19 void OnUpdateStamina(const float CurrentStamina, const float MaxStamina);
20
21protected:
22 virtual bool Initialize() override;
23
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Stamina")
25 class UProgressBar* StaminaBar;
26
27};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition StaminaWidget.h:11