#include <StaminaWidget.h>
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| void | UpdateStamina (const float CurrentStamina, const float MaxStamina) |
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| void | OnUpdateStamina (const float CurrentStamina, const float MaxStamina) |
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◆ Initialize()
| bool UStaminaWidget::Initialize |
( |
| ) |
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overrideprotectedvirtual |
9{
10 const bool Success = Super::Initialize();
12 if (!ensure(
StaminaBar !=
nullptr))
return false;
13 return true;
14}
◆ OnUpdateStamina()
| void UStaminaWidget::OnUpdateStamina |
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const float | CurrentStamina, |
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const float | MaxStamina ) |
◆ UpdateStamina()
| void UStaminaWidget::UpdateStamina |
( |
const float | CurrentStamina, |
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const float | MaxStamina ) |
17{
19 {
20 StaminaBar->SetPercent(CurrentStamina/MaxStamina);
21 }
23}
◆ StaminaBar
| class UProgressBar* UStaminaWidget::StaminaBar |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/Widgets/StaminaWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Private/Widgets/StaminaWidget.cpp