19 explicit UStatWidget(
const FObjectInitializer& ObjectInitializer);
25 UFUNCTION(BlueprintCallable, Category=
"Stats")
26 void CreateStat(
const FSteamStat& Data,
const FString& Unit =
"");
27 UFUNCTION(BlueprintCallable, Category=
"Stats")
30 virtual bool Initialize()
override;
32 UFUNCTION(BlueprintImplementableEvent, Category=
"Stats")
35 UFUNCTION(BlueprintCallable, Category="Stats")
36 void SetIntStatData(const int32 Value);
37 UFUNCTION(BlueprintCallable, Category="Stats")
38 void SetFloatStatData(const
float Value);
39 UFUNCTION(BlueprintCallable, Category="Stats")
40 void SetAverageStatData(const
float Value);
42 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Stat|
General")
44 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Stat|
General")
45 FString StatUnit = "";
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Stat|Widgets")
48 class UTextBlock* NameTextBlock =
nullptr;
49 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Stat|Widgets")
50 class UTextBlock* StatTextBlock =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13