18 UFUNCTION(BlueprintCallable, Category=
"Tab List")
19 void SetDirectionVertical(const
bool bValue){bUseVerticalLayout = bValue;};
22 virtual bool Initialize()
override;
25 virtual void HandleTabCreation_Implementation(FName TabNameID, UCommonButtonBase* TabButton)
override;
26 virtual void HandleTabRemoval_Implementation(FName TabNameID, UCommonButtonBase* TabButton)
override;
28 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
"Tabs|Widgets")
29 bool bUseVerticalLayout = false;
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Tabs|Widgets")
32 class UHorizontalBox* ButtonsHorizontalContainer;
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Tabs|Widgets")
34 class UVerticalBox* ButtonsVerticalContainer;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13