#include <TabListWidget.h>
◆ HandleTabCreation_Implementation()
| void UTabListWidget::HandleTabCreation_Implementation |
( |
FName | TabNameID, |
|
|
UCommonButtonBase * | TabButton ) |
|
overrideprotectedvirtual |
25{
26 Super::HandleTabCreation_Implementation(TabNameID, TabButton);
29 {
30
32 if(CommonButtonWithText != nullptr)
33 {
34 CommonButtonWithText->
SetText(FText::FromName(TabNameID));
35 }
37 }
38 else
39 {
41 if(CommonButtonWithText != nullptr)
42 {
43 CommonButtonWithText->
SetText(FText::FromName(TabNameID));
44 }
46 }
47}
Definition CommonButtonWithText.h:14
void SetText(const FText &Text)
Definition CommonButtonWithText.cpp:31
◆ HandleTabRemoval_Implementation()
| void UTabListWidget::HandleTabRemoval_Implementation |
( |
FName | TabNameID, |
|
|
UCommonButtonBase * | TabButton ) |
|
overrideprotectedvirtual |
50{
51 Super::HandleTabRemoval_Implementation(TabNameID, TabButton);
54 {
56 }
57 else
58 {
60 }
61}
◆ Initialize()
| bool UTabListWidget::Initialize |
( |
| ) |
|
|
overrideprotectedvirtual |
13{
14 const bool Success = Super::Initialize();
18
19
20
21 return true;
22}
◆ SetDirectionVertical()
| void UTabListWidget::SetDirectionVertical |
( |
const bool | bValue | ) |
|
|
inline |
◆ bUseVerticalLayout
| bool UTabListWidget::bUseVerticalLayout = false |
|
protected |
◆ ButtonsHorizontalContainer
| class UHorizontalBox* UTabListWidget::ButtonsHorizontalContainer |
|
protected |
◆ ButtonsVerticalContainer
| class UVerticalBox* UTabListWidget::ButtonsVerticalContainer |
|
protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CommonUIStyle/Source/CommonUIStyle/Public/Widgets/TabListWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CommonUIStyle/Source/CommonUIStyle/Private/Widgets/TabListWidget.cpp