Space Plunder
Loading...
Searching...
No Matches
WeaponDebugData.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "WeaponDebugData.generated.h"
7
13DECLARE_STATS_GROUP(TEXT("WeaponSystem Stat Group"), STATGROUP_WeaponSystem, STATCAT_Advanced)
14DECLARE_CYCLE_STAT_EXTERN(TEXT("WeaponSystem Weapons (All Weapons)"), STATGROUP_WeaponSystem_Weapons, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
15DECLARE_CYCLE_STAT_EXTERN(TEXT("WeaponSystem Weapons (HitScan)"), STATGROUP_WeaponSystem_HitScan, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
16DECLARE_CYCLE_STAT_EXTERN(TEXT("WeaponSystem Components (All Functions)"), STATGROUP_WeaponSystem_Component, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
17
18// DECLARE_CYCLE_STAT_EXTERN(TEXT("AIToolKit Services (All Services)"), STATGROUP_AIToolKit_Services, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
19// DECLARE_CYCLE_STAT_EXTERN(TEXT("AIToolKit Tasks (All Tasks)"), STATGROUP_AIToolKit_Tasks, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
20// DECLARE_CYCLE_STAT_EXTERN(TEXT("AIToolKit Decorators (All Decorators)"), STATGROUP_AIToolKit_Decorators, STATGROUP_WeaponSystem, WEAPONSYSTEM_API);
21
22// DECLARE_CYCLE_STAT_EXTERN(TEXT("AIToolKit Traits (All Traits)"), STATGROUP_AIToolKit_Traits, STATGROUP_AIToolKit, WEAPONSYSTEM_API);
23
24
25USTRUCT(BlueprintType)
27{
28 GENERATED_BODY()
29
30};
DECLARE_STATS_GROUP(TEXT("LineOfSight Stat Group"), STATGROUP_LineOfSight, STATCAT_Advanced)
DECLARE_CYCLE_STAT_EXTERN(TEXT("WeaponSystem Weapons (All Weapons)"), STATGROUP_WeaponSystem_Weapons, STATGROUP_WeaponSystem, WEAPONSYSTEM_API)
Definition WeaponSystem.Build.cs:6
Definition WeaponDebugData.h:27