◆ WeaponSystem()
| WeaponSystem.WeaponSystem |
( |
ReadOnlyTargetRules | Target | ) |
|
|
inline |
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "BaseHelpers",
30 "Interaction",
31 "UMG",
32 "AIModule",
33 "GameplayTags",
34 "CommonUIStyle",
35 "Niagara",
36 "RecoilAnimation",
37 "CommonUI",
38
39
40 }
41 );
42
43
44 PrivateDependencyModuleNames.AddRange(
45 new string[]
46 {
47 "CoreUObject",
48 "Engine",
49 "Slate",
50 "SlateCore",
51 "Niagara"
52
53 }
54 );
55
56
57 DynamicallyLoadedModuleNames.AddRange(
58 new string[]
59 {
60
61 }
62 );
63 }
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/WeaponSystem.Build.cs