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WeaponSystem Class Reference
Inheritance diagram for WeaponSystem:

Public Member Functions

 WeaponSystem (ReadOnlyTargetRules Target)
 

Constructor & Destructor Documentation

◆ WeaponSystem()

WeaponSystem.WeaponSystem ( ReadOnlyTargetRules Target)
inline
7 : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 "BaseHelpers",
30 "Interaction",
31 "UMG",
32 "AIModule",
33 "GameplayTags",
34 "CommonUIStyle",
35 "Niagara",
36 "RecoilAnimation",
37 "CommonUI",
38 // "RecoilAnimation"
39 // ... add other public dependencies that you statically link with here ...
40 }
41 );
42
43
44 PrivateDependencyModuleNames.AddRange(
45 new string[]
46 {
47 "CoreUObject",
48 "Engine",
49 "Slate",
50 "SlateCore",
51 "Niagara"
52 // ... add private dependencies that you statically link with here ...
53 }
54 );
55
56
57 DynamicallyLoadedModuleNames.AddRange(
58 new string[]
59 {
60 // ... add any modules that your module loads dynamically here ...
61 }
62 );
63 }

The documentation for this class was generated from the following file: