Space Plunder
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WeaponSaveGame.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
WeaponStructs.h
"
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#include "GameFramework/SaveGame.h"
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#include "WeaponSaveGame.generated.h"
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UCLASS
()
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class WEAPONSYSTEM_API
UWeaponSaveGame
: public USaveGame
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(BlueprintReadWrite, Category=
"Shooting|Save Game"
)
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TArray<
FWeaponData_T
> SavedWeapons;
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UPROPERTY(BlueprintReadWrite, Category="Shooting|Save Game")
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FPlayerWeaponState
SavedPlayerWeaponState;
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UPROPERTY(BlueprintReadWrite, Category="Shooting|Save Game")
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int32 SavedCurrentIndex;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
WeaponStructs.h
UWeaponSaveGame
Definition
WeaponSaveGame.h:13
FPlayerWeaponState
A struct that represents the state of a player's weapon.
Definition
WeaponStructs.h:118
FWeaponData_T
Struct representing data of a weapon that changes.
Definition
WeaponStructs.h:861
SpaceAdventure
Plugins
WeaponSystem
Source
WeaponSystem
Public
Data
WeaponSaveGame.h
Generated by
1.10.0