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Space Plunder
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#include <WeaponSaveGame.h>
Public Attributes | |
| TArray< FWeaponData_T > | SavedWeapons |
| FPlayerWeaponState | SavedPlayerWeaponState |
| int32 | SavedCurrentIndex |
| int32 UWeaponSaveGame::SavedCurrentIndex |
| FPlayerWeaponState UWeaponSaveGame::SavedPlayerWeaponState |
| TArray<FWeaponData_T> UWeaponSaveGame::SavedWeapons |