3#include "CoreMinimal.h"
4#include "Modules/ModuleManager.h"
6#if WITH_GAMEPLAY_DEBUGGER
7#include "GameplayDebugger.h"
DECLARE_LOG_CATEGORY_EXTERN(LogWeaponsEditor, Log, All)
Definition WeaponSystemEditor.h:15
virtual void ShutdownModule() override
Definition WeaponSystemEditor.cpp:19
virtual void StartupModule() override
Definition WeaponSystemEditor.cpp:9