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FWeaponSystemEditorModule Class Reference

#include <WeaponSystemEditor.h>

Inheritance diagram for FWeaponSystemEditorModule:

Public Member Functions

virtual void StartupModule () override
 
virtual void ShutdownModule () override
 

Member Function Documentation

◆ ShutdownModule()

void FWeaponSystemEditorModule::ShutdownModule ( )
overridevirtual
20{
21#if WITH_GAMEPLAY_DEBUGGER
22 if (IGameplayDebugger::IsAvailable())
23 {
24 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
25 GameplayDebuggerModule.UnregisterCategory("Weapons");
26 GameplayDebuggerModule.NotifyCategoriesChanged();
27 }
28#endif // WITH_GAMEPLAY_DEBUGGER
29
30}

◆ StartupModule()

void FWeaponSystemEditorModule::StartupModule ( )
overridevirtual
10{
11#if WITH_GAMEPLAY_DEBUGGER
12 IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
13 GameplayDebuggerModule.RegisterCategory("Weapons", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_Weapons::MakeInstance));
14 GameplayDebuggerModule.NotifyCategoriesChanged();
15#endif
16
17}

The documentation for this class was generated from the following files: